JOEM423 Posted June 29, 2023 Posted June 29, 2023 You need to be right on the money with trim, Engine, and then speed brake just before touchdown! I flew the ILS and heading dead on!!!! Its so realistic!!!!!!!
GGTharos Posted June 29, 2023 Posted June 29, 2023 You don't need the air brake most of the time either. Trim for a 21CPU approach, flare and then aerobrake at 23CPU upon touch-down. Apply brakes when less than 60kts. If you're on a short runway (or really heavy and you won't be able to aerobrake to a slow enough speed), things change - consider a shallow 23CPU approach (2 deg glideslope, maybe even 1), stick the landing exactly where you need to, then nosewheel on the ground and hit the brakes and airbrake. 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
eFirehawk Posted June 29, 2023 Posted June 29, 2023 3 hours ago, GGTharos said: You don't need the air brake most of the time either. Trim for a 21CPU approach, flare and then aerobrake at 23CPU upon touch-down. Apply brakes when less than 60kts. If you're on a short runway (or really heavy and you won't be able to aerobrake to a slow enough speed), things change - consider a shallow 23CPU approach (2 deg glideslope, maybe even 1), stick the landing exactly where you need to, then nosewheel on the ground and hit the brakes and airbrake. By CPU you mean AoA, correct? Over 22 I think the flight path marker isn't visible anymore on the HUD so it gets difficult for me to gauge where I will touch down. Got tips for how to deal with that when landing heavy at 23 AoA like you said? Usually I still land with 21 even when heavy due to that inconvenience. I still can with 23 but it's not smooth and elegant most of the times. 1 Pentium II 233Mhz | 16MB RAM | 14.4kb Modem | 1.44MB Floppy Disk Drive | Windows 3.1 with TM Warthog & TrackIR 5
Hayrake YE-ZB Posted June 29, 2023 Posted June 29, 2023 1 hour ago, eFirehawk said: By CPU you mean AoA, correct? Over 22 I think the flight path marker isn't visible anymore on the HUD so it gets difficult for me to gauge where I will touch down. Got tips for how to deal with that when landing heavy at 23 AoA like you said? Usually I still land with 21 even when heavy due to that inconvenience. I still can with 23 but it's not smooth and elegant most of the times. Are you familiar with the “bug on the windshield” concept? If the desired touchdown point is rising relative to a fixed point on the windscreen (you want that “bug splatter” to be 3 degrees below the real horizon) then you’re trending short, if the TDP is descending in your windshield then you’ll be long. It really is that simple. Flying a plane without a HUD or in a mode without the FPM is a good way to get better at it. 1
Bremspropeller Posted June 29, 2023 Posted June 29, 2023 2 hours ago, Hayrake YE-ZB said: Are you familiar with the “bug on the windshield” concept? If the desired touchdown point is rising relative to a fixed point on the windscreen (you want that “bug splatter” to be 3 degrees below the real horizon) then you’re trending short, if the TDP is descending in your windshield then you’ll be long. It really is that simple. Flying a plane without a HUD or in a mode without the FPM is a good way to get better at it. This. You'll hit that spot of the runway that has zero line of sight change (it doesn't move up, down, left or right and just gets bigger). That holds true for all approach angles and will be true for a collision course of two aircraft - no matter from which angle you're going to collide with. Different topic but entirely the same concept. If you really want to hate yourself for an hour, just fly the jet with the HUD tuned down (off) and just fly by deck angle, ballpark trim, power and relative runway motion in your HUD glass. Sounds impossible (where'd my airspeed, AoA and altitude go?) but it's entirely doable. If you want to challenge yourself on a slow night and get a little better at basic handling (and not turn into a "HUD cripple"), that's a perfectly fun move to get more connected with the jet. And you'll see that you won't necessarily need the little bird in the HUD to determine your point of impact anymore - no matter if on short final or on a dive. So ein Feuerball, JUNGE!
GGTharos Posted June 29, 2023 Posted June 29, 2023 (edited) Yep, both of those are great advice. Most pilots begin their journey learning on an FPM-free aircraft. And yes, CPU are the 'Cockpit Units' of AoA. Edited June 29, 2023 by GGTharos [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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