bfr Posted July 3, 2023 Posted July 3, 2023 I'd set up a mission with only me and a single AI fighter added to the map for some A/A practice. The enemy fighter presumably pinged me with radar when it got behind me briefly and I got an AI light, all fine so far. Eventually I won the fight. The problem was the AI light remained lit and continued to ping long after i'd got on the fighter's six and continued to be lit (and ping an audible warning) after it'd been hit and even long after it'd hit the ground and blown up.
Solution Raven (Elysian Angel) Posted July 3, 2023 Solution Posted July 3, 2023 Known issue: there are other threads about it already. 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
bfr Posted July 4, 2023 Author Posted July 4, 2023 6 hours ago, Raven (Elysian Angel) said: Known issue: there are other threads about it already. Thanks, I must've done my search really badly.
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