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Posted

Fellow pilots, I’ve written a helo-centric MP server that I need to get some testing on to work out all the initial bugs. It should be considered Alpha software. There will be bugs and some features not yet complete, but it needs to be exercised from this point.

Gameplay is basic Conquest\Capture the Flag. With CTLD and CSAR.

Huey,

Apache,

Gazelle,

Hind,

Mighty-8

Black Shark

(Kiowa and Chinook when added.)

 

There are AI ground units. There is AI air-strikes that will be hitting ground targets only.

The first map is Cyprus.

 

Server name: Helo-Ops (Alpha) 

IP address: 207.32.218.164

Port: 10308

SRS: 207.32.218.164:5002

 

You should review the users guide:

http://helo-ops.net/UsersGuide

 

Thanks in advance for your help. You can ping me here if you have questions.

Regards,

[16AGR] CptTrips

 

 

 

 

 

  • Like 1
Posted

I was on the server last night with a friend playing on red side. We were in the Mi-8 with mulit-crew . The enemy seemed alot for a small group of helios. The next thing we tried was a Mi-8 and Ka-50. We still hard problems just getting close to enemy airspace. It would be nice to have layered approach the closer we got to the base. Just an idea , take for what is worth. I love the server just hard to fly with just few people.

Also do you have a Discord channel. How love to join.

Machinegun

Posted (edited)

 

Hey Machinegun,

Sorry for the late reply. I've been held hostage in customer meetings all day.

Thanks for trying the server. I was checking the log last night and saw your activity. I’m ashamed at how giddy I was. Look! Two people are actually giving my server a try! Lol.

First, did you run into any bugs? How was your performance?

Yeah, I can see it would be difficult with just two people. Those zone were meant to start out heavily defended and be whittled down until you can reach the owning FARP\Field. I was assuming there would be more than just two people. At least I didn’t sprinkle manpads around like crazy. ;o)

There actually is some layering of defenses. There will be sparser density the further to the zone edge. Close to the zone edge is mostly recon level vehicles. Closer to the center lean more toward tanks and heavier stuff. But yeah, I was expecting it to take a team of people and several sorties.

That said in the end I will probably have to start culling defensive units for performance once we get more than 3 people. Lol. There are like 2000 units on the map not counting players, though only half of those are live at any one time. But I’d prefer the driver to be performance. Trim as need to achieve desired performance at hoped for populations but no more. But things might change as we go forward. Code isn’t chiseled in stone for a reason.

If you can piggy back on one of the air strikes it will help you. The air strike will try and attack everything within the SupplyCaptureZone. If you can cut a path through the rest you can sneak in a team of commandos. Yeah, calling them commandos is stupid. I just giggle every time I say that word. Indulge me. ;o)

It’s hard to design something that works equally well for 2 players as it does for 40. Bring more friends. LoL.

Honestly I’m not sure I want to start a discord. I’m not a people person. The thought of having to run a discord and deal with toxic whack-jobs and endless purse-fights just gives me the sweats. I really just want to write code and fly whirlybirds. Besides, not much need yet with just 3 of us. You can always just DM me. ;o)

Let me ponder it more. Glad you had fun!

 

Edited by [16AGR] CptTrips
Posted
FYI
 
Also, density sometimes depends on overlap or how much of the zone hangs off into the water.
 
If half my zone hangs off the water on a coast, the defensive units have to be packed into the remaining usable zone area over land. So that will be a higher density per square mile than on a zone without overlaps and not hanging over water.
 
I also don't place defensive units in the overlap between two zones because that causes undesired behavior with the zone alert system. So if there is a big overlap, the units have to fit in what's left.
 
<S>

 

 

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