Paladin1cd Posted August 29, 2023 Posted August 29, 2023 My intent is to have a flag that counts so many targets that are killed (each time a group dead is registered, or a map object is destroyed the flag should increase by 1). Once that flag reaches x (in this case a value of five) then a message should appear. It works if I just set the value to five, but not if each target is destroyed. What could I be doing wrong? Thanks for the sanity check.
rob10 Posted August 29, 2023 Posted August 29, 2023 (edited) Are you using a "switched condition" trigger (so that it checks each time it changes (in this case gets added to))? Edited August 29, 2023 by rob10
Paladin1cd Posted August 29, 2023 Author Posted August 29, 2023 I’ve tried it with that, once, mission start, and the other one. The destruction triggers should they be once and the actual tallying trigger be switched?
Solution rob10 Posted August 30, 2023 Solution Posted August 30, 2023 The destruction shouldn't really matter (although I would go switched just on principle since once can be a little funky sometimes IMO). The tally trigger definitely wants to be SWITCHED. The other thing to check is to make sure your names are IDENTICAL. It's easy for a capital letter to sneak in or miss a letter and suddenly you're not playing with the same name. Also having an output of your tally on screen after it adds (or even just when the add trigger fires) can help narrow down where the problem is. If you can post a screen shot of your triggers or a copy of your .miz file to look at would help.
Paladin1cd Posted August 30, 2023 Author Posted August 30, 2023 Danged thing is huge. But let me try with what you gave me when I get a chance. The names were pasted so they are good - and I went through them just in case. What action would count them to display? Not sure how to set that up and now I’m curious.
Paladin1cd Posted September 4, 2023 Author Posted September 4, 2023 On 8/30/2023 at 7:33 AM, rob10 said: The destruction shouldn't really matter (although I would go switched just on principle since once can be a little funky sometimes IMO). The tally trigger definitely wants to be SWITCHED. The other thing to check is to make sure your names are IDENTICAL. It's easy for a capital letter to sneak in or miss a letter and suddenly you're not playing with the same name. Also having an output of your tally on screen after it adds (or even just when the add trigger fires) can help narrow down where the problem is. If you can post a screen shot of your triggers or a copy of your .miz file to look at would help. That fixed it, thank you so much! 1
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