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@M2M: Paint Kits for TGPs, Chocks, Data pod, and LAU-88


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Since the models and textures already exist for all the bits listed in the subject line, can we get an updated paint kit so that any skins can be future-proofed for when these parts get added to the whole module?  Also, example description.lua's that include all modifiable parts?  I figure the Israel tail would've been used as the example, since all the US liveries use the stock colors for all the the attachments, but it doesn't have everything in the .lua.  Potentially create a fictional/fully-customized stock livery, such as an F-15EX lookalike that people seem to desperately want?

The AAQ-13 NAVFLIR file also seems to be slightly busted, too.  It doesn't export like the default skins (i.e., the pod fairing texture has seam lines where it should be seamless.  Potentially a bug from the 1.2 update?) and the paint highlight layer doesn't have the correct alpha level?

And while you're at it, can the custom NVidia RGB profile be removed from the paint kit?  That way, those of us who use programs other than photoshop don't have to work as hard to "fix" our liveries.

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Posted
16 hours ago, ajsarge said:

Since the models and textures already exist for all the bits listed in the subject line, can we get an updated paint kit so that any skins can be future-proofed for when these parts get added to the whole module?  Also, example description.lua's that include all modifiable parts?  I figure the Israel tail would've been used as the example, since all the US liveries use the stock colors for all the the attachments, but it doesn't have everything in the .lua.  Potentially create a fictional/fully-customized stock livery, such as an F-15EX lookalike that people seem to desperately want?

Yes, I'll get a list.

 

16 hours ago, ajsarge said:

The AAQ-13 NAVFLIR file also seems to be slightly busted, too.  It doesn't export like the default skins (i.e., the pod fairing texture has seam lines where it should be seamless.  Potentially a bug from the 1.2 update?) and the paint highlight layer doesn't have the correct alpha level?


Seam lines are caused by the Mipmapping. Usually I change the background to match the color if it changes to avoid this. With the Aircraft template I did add 4 pixel padding, I don't remember if I did it with the Sensor template, but I can add padding to it.
 

Highlight layer is using the same as the others with the Linear Dodge at 14%. You can always turn it up by the opacity amount or levels. I think since it's more underneath and tucked in-between CFT inner rack it will naturally look less.

 

16 hours ago, ajsarge said:

And while you're at it, can the custom NVidia RGB profile be removed from the paint kit?  That way, those of us who use programs other than photoshop don't have to work as hard to "fix" our liveries.


Custom RGB, that my friend is a tricky one. I could have merged the weathering layers together, just offering simpler layers. I wanted to give all of the ability for artists to come in and add more on the layers giving them the freedom as much as possible by editing masks. Problem is the color and blending of the masks uses this custom RGB to blend correctly.

This template was generated from Substance Painter, and of course I don't want to be a shill for Corporate America, but I am forced to use the custom RGB. The Custom RGB gives the paint kit a better range of colors in-between black and white and for a more "Real Look" in the blending. It has a lot more information in layers the way it is now, and converting tends to destroy that.

I know someone converted it to a Standard RGB and it lost a lot of much needed value, and it look overly saturated, and best described as "Gamey". Another person very knowledgeable in Photoshop, converted the paint kit and discovered the size had doubled due to the information in it.

Until I can find a way to convert this Custom profile into a Standard one with same color/blending/size and not changing as others have done, I cannot promise anything at this time. I assure you it has not been forgotten and still on going. I see this as a future problem, with using Substance Painter to generate a paint kit, causing this issue more and more as it become more popular.
 

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