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Sugestion for efficient LeapMotion hands/rotator interaction


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Posted

Hi DCS developers,

The introduction of VR is an invaluable asset for the immersion of virtual flights, but the reliance on the mouse for interaction with the avionics substantially detracts from this. DCS offers native support for Leap Motion, and once we've got the hang of it, we are able to overcome this problem when it comes to interacting with buttons and switches. However, interaction with the rotators remains extremely difficult and random.
A simple and effective solution could be quickly implemented, however, using native recognition of thumb and index finger interaction with avionics, in particular rotators, as follows:
-Thumb right hand: counter-clockwise rotation
-Right-hand index finger: clockwise rotation
-Thumb left hand: clockwise rotation
-Left index finger: anti-clockwise rotation
This perfectly intuitive behavior would effectively solve the rotator problem with LeapMotion hands at low price coding development.

What do you think ?
And if you could fix the right hand diseapearing problem this would be awesome.

Thanks

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Posted

To fix the right hand dissapearing enable the hand use stick option, it's best to make sure that you turn off the hand when not actively using it though; if you leap hands line up with the virtual stick at the same time your physical hand moves your physical stick much hilarity (and flames and death and terra firma) can ensue 😄

  • Like 1

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

Posted
On 9/12/2023 at 11:29 PM, edmuss said:

To fix the right hand dissapearing enable the hand use stick option, it's best to make sure that you turn off the hand when not actively using it though; if you leap hands line up with the virtual stick at the same time your physical hand moves your physical stick much hilarity (and flames and death and terra firma) can ensue 😄

Hi edmuss,

Thanks for the tips, I didn't know that both were related...
Will give a try...
Yes I already experienced hilary things with landing gear, hoock and even ejection 🤪

Hope the rotaries problem can be fixed sooner (or later)


Thanks again.

Posted

Because I fly mainly rotary wing and have a non-centring cyclic trim mechanism that holds the stick out of centre I have to have the hands use stick option enabled.  I've mounted the leap motion on the top of the headset so that the hands will generally naturally occlude themselves when looking up through the HUD so it's not a problem 99% of the time.  I generally still toggle the hands off when not using them.

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

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