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Posted

From the latest newsletter:

Quote

Additionally, we are completing a new kind of aircraft slot that will be dynamically added by the filter system based on the availability and inventory of the airfield warehouse. This new dynamic system will not replace traditional slots but will add convenience for mission designers and will coexist with regular spawn slots. The system of dynamic slots will distribute spawns to parking positions automatically and will not need any additional placement of aircraft from the mission designer. When spawning in a "dynamic" slot, users will be able to choose aircraft type, hot or cold start and all parameters that are available in the rearming panel. We are in regular contact with community server hosts and content creators who are helping us greatly with their excellent feedback.

I'm on the edge of my seat with this one wondering...

Will this allow us to dynamically spawn FARPS in game and have new slots automatically available at the new FARPs?

The dream of mine has been for players to be able to cart crates (like they do with CTLD), but build a FARP which gives them a new spawn point dynamically in a perpetual campaign. Will this new feature using warehousing allow us to achieve this?

  • 8 months later...
Posted

Now that we know it is coming, I really want clarity on how this is gonna work also.

CPU: i9-12900K @ 4.9Ghz

M/B: MSI MEG z690 Ace

RAM: 128GB

Video Card: MSI RTX 4090 Suprim Liquid X

VR: Varjo Aero

Posted

Indeed. The announcement of Dynamic spawns is very exiting. I'm on the edge of my seat though waiting to find out if it means that new spawn slots can be dynamically added at FARPS that are created by script during gameplay, and not just those that are created via the Mission Editor. 

Is anyone at ED able to comment what Dynamic Spawning will include please? 

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  • 4 weeks later...
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