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Ahogephilia

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Everything posted by Ahogephilia

  1. I've been thinking DCS as "(Military) Flight Simulator" for a few years now, so my focus is on the execution of Procedures and Formation flight PVE Mission? The AIs don't understand their mission at all and their behavior in A2A engagements is very disappointing. PVP? The bad notching model shows no sign of being fixed, and AWACS doesn't seem to know any scale other than BRAA. A2G is a bit better, although MP servers end up using only Autolase. As a result, tactics disappear and there is only "Air-Quake" and YouTube contents ...
  2. Thank you for your reply. However, 9a version also script error. Honeycam 2024-04-13 20-24-50.mp4
  3. I get this error when running on a dedicated server regardless of radioenable...
  4. Oculus link is horrible. It's not stable, it's not performance friendly, it's not functional, and the UI is more more more horrible. Use Steamlink or VDXR.
  5. Sand, sand, another Sand again. already bought it, but plz no more sand
  6. Finally. I'm able to do master test in vr. Thanks! I love original cockpit also, but the ARA-63 and MasterTest knobs were always pain.
  7. I'm using "aerobatic option" to formation flight with AI leader... but this means that I can only perform tac-turns in missions of my own design. I'd like more easier and generalized option.
  8. I'm using "aerobatic option" to formation flight with AI leader. but this means that I can only perform tac-turns in missions of my own design. I'd like more easier and generalized option.
  9. QP+SteamLINK+OpenxrEyeTrack+QVFR does it Work? ( SteamVR Quadview Emulation on , Eyetrack App on, OSC on, 9015port seleted openxr-eyetrack 1.2, QVFR 1.13 ) It worked in VDXR and Meta-openxr... but I hasn't succeceeded in SteamLink. I Checked that screen divided QUADView, but Eye-tracking doesn't work. hmm... QuestPro+pimaxMagic4all+SteamLink perfectly work. I don't understanding ------------------------- The cause was Virtual Desktop Streamer! I shut down Streamer tray and everything is fixed. works fine!
  10. I too ended up rolling back to MSAA X2 because of ghost tail. Instead, Qaud-view FFR and VDXR help.
  11. Is it possible to experiance sideslip through simshaker? I would like some assist with coordinated turns
  12. Do you have HAGS turned on? I've experienced severe stuttering when both oculus link and 'hags' are enabled.
  13. Yes, this benchmark isn't perfect, but I wanted to show a non-CPU dependent change. Even when Cpu is depended, there is a slight frame improvement. test condition : 5800x3d, 48gRAM, rtx3090ti, msaa x2, af x16, not using shader mods, airlink 400mb/s oculus via openxr + qvfr 10.mp4.MP4 vdxr + qvfr 11.mp3.MP4
  14. Virtual desktop 1.29.3 (beta) VDXP (openxremulation) is amazing! I've seen improvements over 10FPS! OCULUS + OPENXR (+-35FPS) 9911b66428a23776c737fb0886aa6300 1.mp4 OCULUS + OPENXR + QUAD VIEW FFR (+-50FPS) 8451270f4e8cdf2b11354a3484496d60 1.mp4 Virtual desktop + VDXR + Qaud view FFR (+-65FPS) f0274899eeb5f36805d6c6352d3fc0ef 1.mp4
  15. I'm looking forward to seeing if Passthrogh can read my iPad or physical Kneeboard, and if it can.... I can give up eye-tracking FFR.
  16. 00:00 ~ 00:10 In my personal experience, DLSS in MSFS causes severe artifacts, like arm of carrier crew in this video. Airport lights at night can sometimes resemble the work of a Van Gogh or Georges Seurat. But, FPS improvement is amazing. Even though I still prefer TAA.
  17. Honestly, I'm losing hope in DCS. For example, we've had helicopters like UH-1 for 10 years now, and we still rely on userscript (CLTD) for helicopter transportation. JTAC-FAC is incomplete and most players are using autolase script. Also, can we rescue a pilot or crew without CSAR script? ED is always like this, they showcase some features at launch and then don't develope them.
  18. VR flights biggest problem is that reference documents are difficult to refer. We usually use an overlay app called "OPEN KNEEBOARD", but if you prefer real paper documents, "improved passthrough" can help. That's actually key feature of the XR-3. There is a technical potential in Quest 3. but, It's not official though.
  19. I agree. but, cheap and Resolution is increased by 30% Quest 3 may be able to pass-through real objects like XR-3, as AR/MR functions will be improved. (maybe, maybe, maybe)
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