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DLSS Supersampling interfering with LOD results in big black square


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Posted

When I enable DSLL (either quality or balanced) in VR, as soon as an airplane becomes visible on the horizon appears as a big black square (de facto making it very easy to spot and almost like a cheat).
When entering approx 8nm range, the airplane comes back to a normal perception of a silhouette.

I imagine it's the DLSS up scaling trying to recompute a plane from very few polygons but it completely breaks the immersion. I would prefer to see nothing than a big black square flying towards me

Posted

Update: I tested without any DLSS and without any AA and it happens the same.
I tried disabling the "new spotting dots" by adding the line to my autoexec.cfg (I don't know what they are but I thought it could be that) but no luck. Still a big square when the plane is far away

Posted
On 10/19/2023 at 7:58 PM, HoMeBoY said:

I tried disabling the "new spotting dots" by adding the line to my autoexec.cfg (I don't know what they are but I thought it could be that) but no luck. Still a big square when the plane is far away

Dev's have acknowledged that the autoexec line doesn't work currently.  Will likely be fixed in next beta release, but that's a guess.

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