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  • Flight Simulators
    DCS World with most of its mods
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    Videogames, motorbikes, piano, traveling
  • Occupation
    Game developer

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  1. @STABROSS Hola, mira el mod es solo para AI, o sea lo puedes poner como unidad y asignarles tareas (SEAD) pero no puedes volar con el o usarlo en cockpit (no puedes ponerlo como Client o Player).
  2. I am running DCS Open Beta I could reproduce the issue with both Valve Index and HP Reverb G2. - from the main menu go to options -> controls settings (I tried with both hot plug off and on) -> sit on the binding screen and observe: every 10 seconds or so the video will freeze momentarily and the vr head tracking will jump. It looks like the game is having a hard time rendering tables or fonts while in VR - while in game and with your airplane cold and dark (I tried with F14, F16 and Harrier), open the refuel and rearm menu, click on any pylon and observe: the game will stutter while trying to render the list of available weapons you can attach to the pylon No stutter is observable while flying or playing the game normally (so it's not a tracking or generic render problem) My hardware is intel i9 10850K, 128GB Ram 3600MHz, Asus RTX 3090 OC Strix, running latest windows and drivers, Steam VR and WMR both in beta version
  3. I am no expert, but it could be as designed as for ground crew is very dangerous to step close to the Pegasus engines intakes (without being sucked in). Also if you ever took any flying lesson you know that clearing the wheel chocks is something that you do at beginning, prior to even enter the aircraft
  4. I fly the Harrier in VR everyday with a Valve Index and I can confirm that since they changed the font to SVG the screens are unreadable (there has been a benefit in frame rate though) We need a fix either via Lua script or an update. Imagine poor people buying the new Harrier campaign and having an experience like that. Also I confirm that F16 and F18 are perfectly readable. Please remove the Fix tag from this post as it's a lie
  5. Still happening with Valve Index
  6. Still happening in latest with Valve Index. Evident for clouds and carrier wires of the Stennis.
  7. On latest OB it looks like no matter how you map TDC axis, they are inverted between TV and TPOD. So right in TV will be left in TPOD and vice versa. Also the tutorial mentions to push Sensor Switch aft twice to go to TV/ASBR but it doesn't work. And TPOD will always be slaved to TV for me
  8. I reported the same issue here https://forums.eagle.ru/forum/dcs-world-tutorial-training-range/guides-tutorials/dcs-world-tutorial-help-requests/7146230-watch-replay-of-a-saved-track-from-external-camera Watch replay of a saved track from external camera - ED Forums
  9. Ok now I can watch the track but my airplane crash into the sea instead of doing the same actions I did. I read it's another common issue in DCS? I am recording and watching with the exact same settings This is my replay track https://www.dropbox.com/s/2iwzz956acijvhp/F-14B%20tutorial%20Shore-based%20Landing.miz_20112020_19-30.trk?dl=0 And this is my TacView track https://www.dropbox.com/s/th9cbp4c3mepb08/Tacview-20201120-191921-DCS-F-14B%20tutorial%20Shore-based%20Landing.zip.acmi?dl=0 I completed 2 landings here, correctly seen in TacView, but in replay the airplane crash into the water at the beginning
  10. Reading around on internet, it looks like that you need to restart DCS after you saved the track. I restarted it and it works now, I can switch to external views inside my replays.
  11. Those values were already set to true inside the options file of my track and still I cannot change view during the track replay. Any other suggestion?
  12. Hello, I searched the web a lot and I can only find answers for old versions of DCS. I would like to watch a track I recorded from an external camera or different POV, specifically to watch my landings. But no matter what, I can't switch POV with F1...F4 and I am stuck with the exact POV I was using during the gameplay being recorded. I tried to save the track then open it in the editor and enable (force) external cameras in the options, but I got the same outcome. On the internet I see a lot of cool videos edited with external cameras, how do you do that? I am using TacView as well, but I would like to see my track in engine. Thanks
  13. Same issue here with the mig21 radar. Issue is more noticeable when I play on monitor compared to VR, due to the higher details and lack of reprojection. I run an Nvidia Asus RTX 3090 OC. What technique do you use for the render in the radar clutter? It's some kind of perlin noise combined to texture UV shifting? Particles?
  14. Since I switch to the open beta 2.5.6 on Steam, in the controllers setup ->UI Layer-> VR Zoom the option to map the zoom to a mouse button has disappeared. Is it a bug or design decision? For me it's very useful to zoom into the cockpit and check small switches or to zoom outside as I use both VR and mouse
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