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Reverb G2 OpenXR hand controller does not work since 2.9


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Posted
9 hours ago, NIGHTHAWK1 said:

My VR with Quest 2 problem is slightly different.   Hand controllers work, but do not have the green/blue line from fingertip to X, just see the X.  Using MT SP.  Lines do show up in ST, not MT.   When first using 2.9B I would turn off hand controllers and then turn back on and that cured the problem but a few days into the new beta it no longer changes.

sometimes that's the same for me in MT. Not sure why they disappear.

Posted (edited)

I think I'll need to go back to the leap 2 for laser pointing. I find the quest tracking is just too noisy / erratic when used in the same way, to be able to operate things quickly. If there was a way to base the laser on the first finger joint, rather than the tip, it might improve stability. Fred's HTCC would probably be okay with the quest if the pointer crosshairs were more easily visible.

Today I haven't been able to see the laser at all in MT

How is everyone else's experience so far with the quest tracking?

 

Edited by Dogmanbird
Posted
2 ore fa, Dogmanbird ha scritto:

Today I haven't been able to see the laser at all in MT

 

Yes, laser missing for Q2 hand controller in MT (laser works in ST, but DCS crash if you put down the headset)

Posted (edited)

Do you have turbo mode turned on in openxrtoolkit? I think that might be the cause, due to it preventing openxr from passing the frame timing info to/from the game / video card. Probably don't need turbo mode in ST.

Ive put the leap onto the Q3. I'm finding the leap tracking is substantially better than the built in Q3 tracking. Still no lasers once in the game in MT, but at least the cross hairs are stable and work all over the cockpit.  I hope meta can improve theirs as it would be great to not have to attach more weight/cables to the headset.

Edited by Dogmanbird
Posted

However with MT/VR hand controllers works without need to be deactivated/activated in game.

So, ATM, ST show big problem with Q2:

- missing hand controller at mission start

- crash if headset is pull down

MT works fine, but no laser for hand controller.

 

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