GGTharos Posted March 17, 2009 Posted March 17, 2009 Okay. Program one. ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
RedTiger Posted March 17, 2009 Posted March 17, 2009 It shouldn't be hard... Next time you find yourself saying this, think twice about saying it. :P
glottis Posted March 17, 2009 Posted March 17, 2009 Actually, it's probably not that 'hard' - especially for the extra-mathsy kind of programmers that I reckon must work on black shark. However, difficulty was probably not the limiting factor - I'd imagine that other features (you know, like ones we actually notice and care about ;)) got priority in terms of development time, and impact on game resource budgets (like CPU time - the thing there are a 100 threads trying to optimize). You'll always have to draw lines somewhere in a simulation - for example sounds. When you flip a cockpit switch or fire a missile, it just plays a sound for that. Does anyone mind that the friction of the materials in the switch and the sound waves it produce are not modelled in excruciating detail, instead of a call to SoundSystem.Play("switchID010")? Of course they don't!!!!
Made.In.China.00 Posted March 18, 2009 Posted March 18, 2009 You'll always have to draw lines somewhere in a simulation - for example sounds. When you flip a cockpit switch or fire a missile, it just plays a sound for that. Does anyone mind that the friction of the materials in the switch and the sound waves it produce are not modelled in excruciating detail, instead of a call to SoundSystem.Play("switchID010")? Of course they don't!!!! Yeah, exactly, why didn't ED model that? Considering the butterfly effect, that sound wave may just merge with other sound waves and form a 1000db shockwave which will blast all my targets to hell!:lol:
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