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Thought I would post this here to look for a possible fix..

 

When I run a multi view in BS (forward and -1 left side view). I have to raise the viewing angle (in view.lua) to see more of the cockpit. When I do so, I lose some objects from the side view monitor(s) (trees, helos, ect). Looking in that direction with TIR make the objects re-appear. 200 degrees seems to be the limit - I can see all objects across the screens until I go higher for more of a view.

 

Is there a rendering angle setting that could be changed that would allow higher viewing angles and still allow all objects to be seen without panning the TIR (the whole point of mulitple views is so you can look around without the TIR, using it only for targetting).

 

As an example, set the view angle to 250 and you can then see objects disapear from the side views. Raise it more and objects will then disappear in the front view also.

 

It's probably a moot point as framrates are no good when going to a multi view setup in Vista.

 

perhaps this is not an issue when using TH2G(?)

 

thanks,

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