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Posted (edited)

When you make script, you have one function to make an explosion : 

 trigger.action.explosion(table vec3 , number power )

But it could be interessing to have different type of explosion by trigger. For example : 

 trigger.action.clusterExplosion(table vec3 , number radius )

to make a cluster bomb effect on a zone. Cluster bombs have a specific fx we can't reproduce without munition.
Same for Napalm explosion, when Napalm will be release !

We want to have more FX to use !

Edited by Kappa-131st
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