Kappa-131st Posted November 5, 2023 Posted November 5, 2023 (edited) When you make script, you have one function to make an explosion : trigger.action.explosion(table vec3 , number power ) But it could be interessing to have different type of explosion by trigger. For example : trigger.action.clusterExplosion(table vec3 , number radius ) to make a cluster bomb effect on a zone. Cluster bombs have a specific fx we can't reproduce without munition. Same for Napalm explosion, when Napalm will be release ! We want to have more FX to use ! Edited November 7, 2023 by Kappa-131st
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