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Mission Editor - Turn Radius Visualisation Option


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Posted

It would be great if rather than just an instant direction change at each waypoint/steerpoint, the flightplan showed a calculated turn radius based on the planned speed and aircraft type.  This would be especially useful for the Strike Eagle using TFR and coupled AP.

The 90's Tornado sim had a similar function and it was great for lining up on attack headings, slotting into valleys, avoiding MEZ, etc.

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Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs,  pit WIP (XBox360 when traveling). Quest 3S.

Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.

Posted

This would indeed be useful, and I've seen the Tornado implementation. However the AI has some shortcoming when it comes to formation and navigation, and these predicted turns might not be worth much if the AI can't actually stick to them.

The issue is highlighted in this thread:

 

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Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted

Even just as a human pilot planning aid it would be a worthwhile addition IMHO.  It is well acknowledged that the AI needs work in many ways.

  • Like 1

Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs,  pit WIP (XBox360 when traveling). Quest 3S.

Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.

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