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Anti-Aliasing (eg MSAA) and Anisotropic Filtering: For faster FPS or better visuals


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Posted

Sorry for the newbie question. I've read quite a bit on both of these but am still a bit confused as to whether enabling an anti-aliasing and anisotropic filtering will:

1) For the same other settings, improve visuals but tend to decrease frame rate

OR

2) For the same other settings, reduce quality of visuals but tend to increase frame rate

Posted

The former.  The reason for this is the extra work the GPU must do in order to improve the visuals, by doing things like sampling edges 2-8 times more (for AA) etc.  Thus, the GPU takes more time to produce a screen full (frame) of data, and more time per frame equals less frames-per-unit-time (i.e., "FPS" or frame rate)

HTH

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Free professional advice: Do not rely upon any advice concerning computers from anyone who uses the terms "beast" or "rocking" to refer to computer hardware.  Just...don't.  You've been warned.

While we're at it, people should stop using the term "uplift" to convey "increase".  This is a technical endeavor, we're not in church or at the movies - and it's science, not drama.

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