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Posted (edited)

I just read a thread in off-topic forum (http://forums.eagle.ru/showthread.php?t=39700) about using 3rd party maps (yahoo, google, etc.) into Flight simulator using applications like Tileproxy (stream) and maps2bgl (non stream). Can a terrain mod use something like this?

 

Look at the videos, it's fraking amazing:

 

http://www.youtube.com/watch?v=kSRju-muVuM&feature=channel_page

 

http://www.youtube.com/watch?v=EzGzFH3CWkY&feature=related

 

http://www.youtube.com/watch?v=dhMBmKkqpbo&feature=related

 

Up to 30cm/pixel if the map area is in high resolution.

 

maps2bgl.jpg

 

I mean, after seeing this, everything else is crap XD

Edited by Distiler
  • Like 1

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted

I must say the first video looks very sweet but with an helicopter, I dont think it would look that good since all the trees are actually 2d textures. in fact, everything is 2D textures.

 

That things, in combination with some manual mapping would prove really awesome.

Posted

Way too static, i agree, nothing for a heli sim, the waves dont move, no 3d objects, but for a non combat flight sim, quite nice. some more years and we might have those graphics in 3d.

Posted

Umm, tileproxy is on Sourceforge. I bet if enough of us BS fans plead with the developers and send them a pint now and then they might be willing to add support.

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Posted (edited)

This is what we are achieving with X-plane 9.xx version and plug-in.

It takes long to compile 1x1degree of textures, but the final effect you can see here:

X-Plane 9.21 RC2 Switzerland

<- not my own screenshots, but these actually convinced me to use the plug in.

 

Notice that it is default terrain mesh included with retail copy of X-Plane 9. Textures you can load from all different services. I recommend Virtual Earth.

 

Sample:

2978740920_9d58ec02b1_b.jpg

Edited by Shaman

51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

Posted
.......

I mean, after seeing this, everything else is crap XD

 

Haha

 

I have to agree, that looks awesome. I just need trees added to it that make me crash :)

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Posted
Haha

 

I have to agree, that looks awesome. I just need trees added to it that make me crash :)

 

Trees? No problem :)

 

2978859397_ba4cabcd04_b.jpg

51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

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