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CPU bound (main thread v's gpu thread) what's the difference


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Posted (edited)

Hi 

I'm a fan of VD, and have tried VDXR and compared with steam

While i really the simplicity of the VDXR start up, Steam gives me the experience with least stutter in a direct comparison (I'm not using any super sampling, and i have tried different OpenXR settings with the toolkit). 

I note that with steam i get CPU  bound, (render thread) mostly, where with VDXR I get flickering between Main and Render thread. I've tricked around with Process Lasso, and followed someone's recommendations from YouTube,  but not really sure what it does. 

Would love someone to explain how these threads differ, and what, if anything can be done to configure/optimise the system or DCS to get the most stutter free experience while not degrading the visuals

 

Edited by Fish

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