ACS_Dev Posted December 14, 2023 Posted December 14, 2023 This is the second time this month this has happened to me. This is a very big mission so I am wondering if I am hitting some sort of size limit but wanted to confirm. I am building a big sandbox mission set in 'Afghan' (Syria) in 1986. By big I mean that I have more than a thousand units, most of which are late activation so I don't have to worry about performance. (having flown it with friends it does run pretty good). This is the second version of the mission as I corrupted the first version in an identical manner to this one and had to start almost from scratch. This doesn't seem to allow folder uploads so I uploaded the contents of the folder in which the mission was housed. To see the mission in an (ideally) non-broken state, download and open SovietAfghan_1986_SandboxBackup.miz. To see the error attempt to open the non-backup version and it will (at least for me) throw a constant table overflow and go to a blank mission instead. The only difference between these two missions is that I took the group named WG01T20, put it on a road and gave it some waypoints going around the sector. At the last waypoint, like most of the other mobile vehicle groups, I gave it a go-to-waypoint 0 task so it would continue to circle. I saved and it threw the error, rendering the mission broken. I read that this was possibly the result of duplicate names so I took a backup, deleted all of the units in the sector (their names started with WG01), placed and named a new set under a different name and tried to set them up. It all worked fine until I started giving the new set of vehicles waypoints. (I tried without and it saved). The first group was fine but the second group, WG01T20, broke the mission. This leads me to believe that the issue is not duplicate names but instead an extreme number of waypoints. Is there a limit to the maximum number and distance of waypoints or is it something else? AdanaWav.wav O910Wav.wav O926Wav.wav O979Wav.wav SovietHeloSandboxScripts.lua SovietAfghan_1986_Sandbox.miz SovietAfghan_1986_SandboxBackup.miz "Got a source for that claim?" Too busy learning the F-16 to fly it, Too busy making missions to play them Callsign: "NoGo" "Because he's always working in the editor/coding something and he never actually flies" - frustrated buddy Main PC: Ryzen 5 5600X, Radeon 6900XT, 32GB DDR4-3000, All the SSDs. Server PC: Dell Optiplex 5070, I7 9700T 3.5GHz, 32GB DDR4-2133. Oculus Quest 3.
NeedzWD40 Posted December 14, 2023 Posted December 14, 2023 This looks like the spans overflow issue. The mission table is getting filled up with detailing the paths for your groups which leads to an overflow error. You can try to get around this by assigning dynamic move orders via scripting to the group(s) rather than presetting them in the mission.
ACS_Dev Posted December 14, 2023 Author Posted December 14, 2023 19 minutes ago, NeedzWD40 said: This looks like the spans overflow issue. The mission table is getting filled up with detailing the paths for your groups which leads to an overflow error. You can try to get around this by assigning dynamic move orders via scripting to the group(s) rather than presetting them in the mission. What is spans overflow? "Got a source for that claim?" Too busy learning the F-16 to fly it, Too busy making missions to play them Callsign: "NoGo" "Because he's always working in the editor/coding something and he never actually flies" - frustrated buddy Main PC: Ryzen 5 5600X, Radeon 6900XT, 32GB DDR4-3000, All the SSDs. Server PC: Dell Optiplex 5070, I7 9700T 3.5GHz, 32GB DDR4-2133. Oculus Quest 3.
Solution NeedzWD40 Posted December 14, 2023 Solution Posted December 14, 2023 A group that has "On Road" routes have a section in the mission file called spans that detail each line on the path along the road, illustrating where the group is going. It serves no purpose in the game, only the editor. If there are many groups with lots of on-road routes (and conversely, lots of spans), you can overflow the mission file which leads to it not loading and giving you errors.
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