Jump to content

Recommended Posts

Posted (edited)

1) Could we have the option to remove static objects we have placed, eg a helicopter by user flags etc.

2) Could we have the ability to show aircraft before they're activated, or occupied by a client.

3) Could we have the option of telling aircraft where to park when they're landing and refueling, this option is currently only available for their final landing.

4) The ability to set the type of approach, eg straight in, or circuit, and the direction the runway is operating.
Thank you.
 

Edited by Capn kamikaze
Posted
On 12/22/2023 at 1:37 PM, Capn kamikaze said:

That doesn't work, can't set them as uncontrolled, and there isn't a "start" command.

Is it client aircraft you can't set as uncontrolled?  Not sure I've tried it with client (or player) but you should have a box for UNCONTROLLED on AI for sure.

To clarify how you activate them (sorry, should have included more details the 1st time):

Set AI aircraft group as UNCONTROLLED (checkbox)- it will not do anything (won’t start or move) until it is given a PUSH command with trigger (these aircraft are visible and can be destroyed on the ground from mission start) - in AIRCRAFT TRIGGERS (third tab option),  ADD PERFORM COMMAND / START -- then in your triggers, set ACTION as AI TASK PUSH, in dropdown select desired UNIT NAME / 1.START

Having said all that, TRIGGER activations are currently bugged so it may activate at mission start even if you have it set to uncontrolled because the trigger may fire erroneously even if conditions aren't met.

 

Posted (edited)

Not seeing any checkbox called "Uncontrolled", there's late activation, which I normally use for triggers, but nothing labeled as you say.

I found the issue, it only works from a cold start, and does not work for client, the tick box is removed for clients.

What I would like to acheive is for the aircraft to be shown as waiting there and it's like a client can jump in them and start them, it just looks better to have the aircraft there from the start rather than just popping in out of the ether.

Uncontrolled seems to be there for helicopters though, just not fixed wing.

Edited by Capn kamikaze
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...