twistking Posted December 27, 2023 Posted December 27, 2023 Hello, when self-hosting MP a mission or playing/testing a MP-compatible mission in SP, the initial world position after loading the mission (background of lobby screen) is centred on the redfor aircraft with the lowest id and if no redfor aircraft is found, it is centered on the blufor ac of lowest id. Knowing this was useful, because with using "late activation" of certain assets, you could force the initial camera position at a certain point. This way you could minimize loading times and data shuffling when loading into the cockpit for the first time, because ideally the initial camera position was close to the aircraft spawn position (this is only viable for CoOp obviously - where all player share the same starting airport). We recently tested hosting with the dedicated server tool and while all worked well, i noticed that my camera "hack" did not work anymore. The initial camera was centered on a random airfield (if i remember correctly: abu musa island in PG map). My question would be, if there is a way to change the initial camera position of a mission when hosting it with dedicated server and how the initial position is decided. If possible i would like the initial camera position (the view of the world in the background when lobby screen is shown after loading) to match the location of the airport the players will spawn on. Any ideas why this behaviour might be different between self hosted games and hosted from dedi? 2 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
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