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Posted (edited)

Hello,
i've created a MP mission on current stable branch that seems to run fine in SP (not tested enough to be sure), but has a very high change of crashing the host when running in MP.

Tested both on dedicated server and client-hosted. In both cases the mission crashed the host at some point. In all crashes clients would not time out immediately, but client simulation would keep running with working VoIP with all AI units being frozen in place. Only when host accepted the crash message, the session would completely terminate and clients would time out.

No mods, stable branch, no custom lua scripts, only vanilla editor logic. There is nothing special about this mission.

I've included logs from 3 sessions. One was hosted on dedicated server, the others were hosted from client. I've also included the mission file, however it should be noted, that there were some very minor (!) changes to the mission file between the sessions/crashes.

dcs.log-20231226-212215-clienthost.zip dcs.log-20231226-232357-clienthost.zip dcs.log-20231230-215353-dedi.zip F16C_Show_Of_Force_01.miz

Edited by twistking

My improved* wishlist after a decade with DCS ⭐⭐⭐⭐🌟

*now with 17% more wishes compared to the original

  • twistking changed the title to MP host crash on particular mission
  • 2 weeks later...
Posted (edited)

tried again today and it crashed -again- after roughly an hour in the mission.

the mission reliably and reproduceably crashes both client hosts and dedicated hosts. it is very lightly scripted, but it uses the new b52 AI models and utilizes the new datalink functionality to add AI vipers as members and donors. no mods.

please have a look at the provided logs. i can provide even more crash logs of the mission, but i'd assume the datadump above should provide enough info for now.

Edited by twistking

My improved* wishlist after a decade with DCS ⭐⭐⭐⭐🌟

*now with 17% more wishes compared to the original

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