Tree_Beard Posted January 19, 2024 Posted January 19, 2024 There have been many time during mission making when I've thought to myself how useful these options would be. A couple of examples: "Invincible" is very useful if you want to try to make a training scenario that ends slightly more realistically than watching your instructor crashing and exploding on the ground while telling you "great job!" Obviously purely simulated missile and gun shots would be preferred, but I doubt ED will ever figure that out. Both "Unlimited Ammo" and "Invincible" would be very useful for a mission maker who wants to create some atmosphere in a combat area. You could stage a firefight between vehicles or infantry that lasts more than 10 seconds since the units would not die or run out of ammo and continue to fire at each other for the duration of the mission or maybe until a flag switches their invincibility off. 1
Proper Charlie Posted January 26, 2024 Posted January 26, 2024 Perform Command > Immortal, value = TRUE Doesn't that do what you want for the first part? For unlimited ammo, I think if you put one of the supply trucks close enough to the unit, it will reload itself when it runs out of ammo.
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