Sfowi Posted February 28, 2024 Posted February 28, 2024 Just wanted to use this to say that this campaign is great, especially for a small dev with no prior products, with a great "Dynamic" ending, updated to have human VAs too. Couple of minor bugs, but nothing major ( I think the largest was one mission was counted as a draw despite me completing the objective and landing safely, but I just skipped it when this happened). Could potentially benefit with a native english proofreader for scripts and briefings, but impressed nonetheless that this was done by a ESL dev. 1
Sandman Simulations Posted February 28, 2024 Posted February 28, 2024 4 hours ago, Sfowi said: Just wanted to use this to say that this campaign is great, especially for a small dev with no prior products, with a great "Dynamic" ending, updated to have human VAs too. Couple of minor bugs, but nothing major ( I think the largest was one mission was counted as a draw despite me completing the objective and landing safely, but I just skipped it when this happened). Could potentially benefit with a native english proofreader for scripts and briefings, but impressed nonetheless that this was done by a ESL dev. Thank you very much for your feedback. I must admit that I have had a lot to learn while working on the first two campaigns. I believe(and hope) next one will be even better. If you remember the mission having problems with mission goals I could take a look.
ASW Posted 8 hours ago Posted 8 hours ago (edited) I really liked the campaign! The campaign is designed so that it is convenient to fly beyond RIO. I fly mainly for RIO. I learned how to install the markpoint (ST) and remembered how YY works. I used to use it very rarely. I've already completed 10 missions. The only drawback is that after landing, due to static aircraft on elevators and helicopters, ground staff cannot control taxiing normally. When I tried to get into the parking lot using Ctrl+Shift+Alt+T, I exploded. Edited 8 hours ago by ASW GreyCat_SPb
Sandman Simulations Posted 7 hours ago Posted 7 hours ago 1 hour ago, ASW said: I really liked the campaign! The campaign is designed so that it is convenient to fly beyond RIO. I fly mainly for RIO. I learned how to install the markpoint (ST) and remembered how YY works. I used to use it very rarely. I've already completed 10 missions. The only drawback is that after landing, due to static aircraft on elevators and helicopters, ground staff cannot control taxiing normally. When I tried to get into the parking lot using Ctrl+Shift+Alt+T, I exploded. Hi, Thank you for your feedback. I'll take a look if there is any other way around the taxi issue but removing all statics from the deck. 1
ASW Posted 6 hours ago Posted 6 hours ago 28 минут назад, Sandman Simulations сказал: Hi, Thank you for your feedback. I'll take a look if there is any other way around the taxi issue but removing all statics from the deck. You don't need to delete everything, it will be boring. It is enough to delete where I drew it in green. Then incoming planes will enter the hangar by elevator. GreyCat_SPb
Sandman Simulations Posted 6 hours ago Posted 6 hours ago 12 minutes ago, ASW said: You don't need to delete everything, it will be boring. It is enough to delete where I drew it in green. Then incoming planes will enter the hangar by elevator. Thanks. I'll try that. 1
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