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Posted

Hello everyone,

I am currently looking into the DCS Warehouse and need a tip or even a solution for my project, as I have not really found a suitable answer so far. I'll try to describe my project as well as possible.

 

The initial situation is a FARP(FARP_London) somewhere in the field, which has no weapons or fuel.

I want to supply it with a slingload cargo. When dropping in the trigger zone 'FARP_London_Dropzone' of the cargo 'FARP_London_Ammo_1', for example, the number of AGM-114K in the FARP should be increased by 12. My question now is how I can implement this with a script, for example.

Since this action is to be carried out later with several Cargos, the supply should be increased each time these Cargos are dropped in that zone.

 

It would be great if you could give me a tip or something similar. 😊

Many thanks and best regards
T-Bone

FARP_layout.png

dcs_warehouse_test.miz

Main machine: Ryzen 7 5800X3D, 64Gb 3600Mhz, Gainward RTX 5080 Phoenix V1

Second machine: Ryzen 7 5700X3D, 64Gb 3600Mhz, Gainward RTX 5070 Python III

Equipment: DIY FFB-Pedals, Virpil AH-64 Collective, DIY FFB-Rhino, TrackIR 5

  • 3 months later...
Posted

Following. I am trying to do the same. I have an idea to fudge something by driving the necessary vehicles in to make the FARP work ....but ED in their wisdom have made FARPs fully self contained so you no longer need command bunkers,  etc etc etc. 

 

Posted

I have a solution which might work for you. I created a farp with no ammo - 327ft behind my Harrier which is 1ft inside the zone. I have send in my chinook which drops off a crate and the chinooks arrival triggers a humvee to enter the farp zone allowing me to take the wheelchocks off the Harrier at which point I use a audio/speech file to prompt the pilot to move to the re-arming area....which is another invisilble farp >328ft infront of the start location. As you roll forward you leave the old farp and into the new one....which has a few select weapons available. Perfect....well it is for me. My humvee/wheelchock fudge wont work for a helo..but maybe you could instead have your helo with no fuel so it cannot fly at the start...of just an instruction to fly to a slightly different area for re-arming.

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