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In order to quickly find ports on the map, the mission creator shouldn't have to scour the map and write down lat/longs for them.

The maps that have ports detailed and modelled should have them marked and selectable and the mission editor should have a layer showing all the 'modelled ports'.

The scripting engine should also be able to grab a list of ports and get data about them. i.e. max size of ship, number of berths etc. 

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