RUNEofORM Posted April 8, 2024 Posted April 8, 2024 One of the ways I set up ground units so as not to be so deadly that they make attacking imposable. This setup can be replicated multiple times with larger groups. Just do the steps for each AAA unit in that group. It uses the stock scripting so no mods needed but I suspect that you can get very creative with it and mods. So lets start with a single gun unit. Will pick one that is particularly problematic in its normal form. Having the ability to pinpoint shoot once you get inside its fire zone no matter how fast your going. Amazing how the two man team can move hand crank elevation and traverse like that. Note the two rings. The outer one is its detection zone. without editing that is the distance that it will start to track you. We will be disabling that with the fallowing steps. The red ring is its fire distance. We will be using that as a guide but limiting its area. So lets make a trigger zone the size of that red ring and attach it to the unit And to fallow up with a smaller zone. You will want to adjust that small ring tell you find a size that works for you and the situation. Now we need to add some things to the unit itself. Or rather to the group that the unit is part of. We need add a weapons hold, weapons free and a fire at point. null Now we add the mission triggers. The Weapons Hold will keep the unit at a passive state tell the moment you get inside its weapons range. only then will it start to track and maybe get a shot off. But soon as you get inside its Min zone it will switch back to hold state. Now by its self that would be fine but we want some firing to keep up the look like its attacking so that is when the Wild trigger comes in. for that few seconds it will fire blindly into the zone. It still may hit you but its no longer 100%. Once your on your way out it will switch back to tracking for a parting shot. Then its back to hold state. No more tracking tell you come back in again. This can be used for any ground to air capable unit. As long as you link the zones to the unit. You can have the unit move and the zone will be moving zones.
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