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Posted

Maybe I am misunderstanding it but it doesn't seem that enforcing wake turbulence in the mission editor actually forces the client to use that setting. My curiosity was sparked when a friend and I did not experience wake on my dedicated multiplayer server. I then tested it a few times, and the only setting that seems to work is when the client value option(mission editor) is checked and in my option settings wake turbulence is also checked. So in summary if in my personal options I do not have wake turbulence checked, and in the mission editor it is enforced, it does not work. 

  • 9 months later...
Posted

I experienced the opposite yesterday. We flew an MP mission with a dedicated server running on my system. The mission had wake turbulence deactivated in the ME settings , and I also have it deactivated in my general sim settings. However, in our mission wake turbulence was definitely active...

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