TEMPEST.114 Posted April 21, 2024 Posted April 21, 2024 (edited) As title says. Too many times interesting and dynamic missions are impossible to create because key events, or architecture is crippled, especially for Multiplayer. Multiplayer Paid Campaigns would be a wonderful addition to DCS but until the architecture is unified and expanded such things are virtually impossible. We need to be able to have better (or any) debugging tools for individual mission/campaign creators to be able to build complex multiplayer missions on their own and know that everything - from detecting radio frequency settings PER UNIT is shared from all clients to the server, from being able to add/remove F10 Radio Menu options PER UNIT, to knowing when a client joins as a backseater and to what unit etc etc etc. Edited May 8, 2024 by TEMPEST.114 3
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