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Posted (edited)

When you add more than one PERFORM COMMAND -> TRANSMIT MESSAGE to a unit i.e. AI F18, with the 2nd one to start ONLY when a specific flag is true, as soon as you click on of the two Transmit Message statements in the UI, it changes the Transmit Message sound file to the sound file of the one you didn't click.

 

This bug is preventing the ability for a unit to transmit different things depending on flag states - which I believe was the entire point of having a START condition. 

Screenshot 2024-05-09 142650.png

Attached is a Caucasus mission with two F18's one player, one AI. 

The AI has two transmit messages, the first is playing on a loop, the second - which I assumed would replace the first, will only start when the player has done an F10 Radio Command to 'Check In'.

This sets a flag 'PlayerCheckedIn' to true, which should start the 2nd audio file.

The two audio files are as the image above states.

However, as soon as you click, touch, change any of the UI, then the audio file for BOTH transmit message statements changes to the SAME audio file.

TransmitMessageBug.miz

 

 

Edited by TEMPEST.114
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