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Another HARM thread, understanding what the HARM needs to target / hit


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Posted (edited)

That was a quite interesting newspaper article giving the guys "on the other side" a face. In the more abstract world of DCS it needs pics, names and RL actions to add that much of immersion by pointing out that there's a whole team of specialists trying to take you down with all possible means (and for sure they do know their job) to finally make you feel very uncomfortable flying up there in a >40 year old plane even in a PC game 😀.

Edited by void68
Posted
On 5/15/2024 at 5:19 AM, Roy35150 said:

Quick question just while were on the subject,

Does DCS actually simulate blinking sams?

I heard somewhere that the sams are always emitting due to performance issues,

The cpu would have to keep track of every sam in the mission which would kill your fps to no end.

Maybe im wrong but ive never seen a sam stop emitting... 

This went unanswered, so I'll answer it.

Does DCS simulate blinking SAMs?  No.... at least not without scripting/mission editor shenanigans.  

I'm not sure why DCS is set to have the sites always operating, but I doubt highly it has anything to do with performance issues.  Even before Multi-threading was a thing (and it still isn't on the server side in multiplayer), Skynet-IADS and Wheelyjoe's IADS script were handling this and many, many, many, many, many other SEAD/DEAD related functions (point defense prioritization, ECW, etc).  The performance hit is pretty minor.  It's not performance impact free, but it's pretty close to it.  I've run missions with 20-30 SAM sites all being controlled by Skynet-IADS and never had anyone complain about performance.

My guess is it has more to do with a codebase for the game which dates back a decade and a half and a lack of prioritization of it by ED.

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