captain_dalan Posted May 26, 2024 Posted May 26, 2024 10 hours ago, WarthogOsl said: In the past around 50%. I typically launch from at around 40k and Mach .7 or .8. Things seemed to have changed in the month or two though. Thoug I'd say that if the missile actually managed to get to the target without going vertical, it's still around 50%. Roger, IMO those shot are a bit extreme, and unnecessary for the TTI servers. Try experimenting with 45-50 mile shots from 35k and compare the results. Use the extra time you'll get for not needing to climb to accelerate a bit more as well. Or better yet, climb to 40k, then shallow dive to accelerate past the mach to 35k, then level off. Anyways, my results for 65nm shots, hot non maneuvering targets, mothership at 28k, bandit at 24k: AIM-54Mk47 C, TTI = 176s, mach number at active 1.71, mach number at impact 1.15 AIM-54Mk60 C. TTI = 176s, mach number at active 1.70 mach number at impact 1.16 Literally a wash. Some lofting specifics, Mk60's climb a tad higher, so they come down at a shallower slope. But we are talking minutiae here. And and these ranges, bandit so much as sneezes, that missile won't have much juice left to follow. Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache
WarthogOsl Posted May 27, 2024 Posted May 27, 2024 11 hours ago, captain_dalan said: Roger, IMO those shot are a bit extreme, and unnecessary for the TTI servers. Try experimenting with 45-50 mile shots from 35k and compare the results. Use the extra time you'll get for not needing to climb to accelerate a bit more as well. Or better yet, climb to 40k, then shallow dive to accelerate past the mach to 35k, then level off. Anyways, my results for 65nm shots, hot non maneuvering targets, mothership at 28k, bandit at 24k: AIM-54Mk47 C, TTI = 176s, mach number at active 1.71, mach number at impact 1.15 AIM-54Mk60 C. TTI = 176s, mach number at active 1.70 mach number at impact 1.16 Literally a wash. Some lofting specifics, Mk60's climb a tad higher, so they come down at a shallower slope. But we are talking minutiae here. And and these ranges, bandit so much as sneezes, that missile won't have much juice left to follow. Cool, thanks for that. FWIW, I get a 50% pk on those shots. Flankers and Fulcrums are often able to dive away, but lesser AI fighters can be hit, even if they do try and manuever.
captain_dalan Posted May 27, 2024 Posted May 27, 2024 21 hours ago, WarthogOsl said: Cool, thanks for that. FWIW, I get a 50% pk on those shots. Flankers and Fulcrums are often able to dive away, but lesser AI fighters can be hit, even if they do try and manuever. My pleasure! Note on TTI bandits, AI pilot skill is often tied to the airplane they are flying, with the more "elite" opponents flying Flankers and Fulcrums, so take that into account when engaging them. As for Pk, feel free to experiment. I have found that shorter ranges often give me north of 66% Pk, sometimes up to 75% for the AIM-54's, on TTI Syria. And up to 5/8 kills per 4x2x2 loadout, with the Sparrows being the major culprit for Pk not being higher (very often they both miss well inside the NEZ, they just eat CM i guess). Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache
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