Habu_69 Posted May 23, 2024 Posted May 23, 2024 (edited) 2.9.5.55300. Win 11. AGM-56F with Lightning II TGP on Hornet. Single player. MP not tested. Previous behavior: Sensor control to TGP display, right DDI in this example. Use SA waypoint and WPDSG to point TGP near the target. Designate 1st moving target in TGP PTRK. Sensor control to Mav display (left DDI). Missile slaves to target designated by TGP. When in parameters, release missile. Missile (usually) tracks and hits TGP target. For next target SCS-R to TGP. SCS-R again undesignates target 1 and TGP reticle remains ground stabilized at Target 1 to facilitate designating a second target. Designate target 2. SCS-L to Mav display and second weapon attempts to slave to TGP and lock on target 2. And so on. New behavior: Designate target and deploy missile on target 1, as above. Now SCS-R and undesignate TGP target 1. TGP reticle snaps back to WPDSG waypoint instead of remaining ground stabilized at target 1. Slew TGP to new target and designate. SCS-L to Mav display; however, Mav seeker DOES NOT slave to new TGP target, but remains fixed to WP. Greatly reduces utility of Mavericks. One can also observe the HUD TGP cue does not follow the TGP reticle in PTRK. Returning SA to WP navigation (releasing WPDSG) at any point undesignates the TGP target and invokes slaving the TGP reticle to the WP. Tracks attached. MAVf.trk MAVf3.trk Edited May 23, 2024 by Habu_69
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