Jump to content

IR-CCM in DCS


Go to solution Solved by Mad_Shell,

Recommended Posts

Posted

Is anyone able to confirm how IR-CCM works in DCS?

This is one aspect of the sim that (as far as I'm aware) hasn't been substantially updated since 2011 (or maybe earlier). Of course, in real life, different IR missiles have very different methods of resisting flares - for example, I believe the AIM-9M added a feature where the missile would simply turn off the seeker for a brief moment when a flare was detected that obscured the target - it would then turn back on and attempt to re-acquire once the flare had left the missile's FOV.

It seems to me that in DCS flare resistance is a dice roll based on your aspect. Either the missile will "go for the flare" or it won't.

Also, I've heard that (as far as IR missiles go) every plane only has 3 "states" of IR luminosity: Engines off, Engines on, and Afterburner. Meaning, there's no difference, as far as defeating IR missiles, between MIL and idle power. Can anyone confirm this as well?

  • Solution
Posted

Yes, everything related to IR is very barebones in DCS. You won't get any tone on a flare or a heat source on the ground, flares are just a dice roll, and yes it's either off, on, or afterburner for aircraft IR emissions...

  • Like 1
Posted (edited)
8 hours ago, Mad_Shell said:

Yes, everything related to IR is very barebones in DCS. You won't get any tone on a flare or a heat source on the ground, flares are just a dice roll, and yes it's either off, on, or afterburner for aircraft IR emissions...

That means that War Thunder and VTOL VR have more detailed IR missile tracking and countermeasure behavior than DCS.
Maybe after ED finishes their new radar modeling they can focus on this and we'll see some improvement a few years from now.

Edited by itsthatguy
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...