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Posted

The manual suggest that in VR, the Jester wheel will now always open at the front in VR:

"The dropdown allows selection of the head-tracking behavior:

  • Center - the view-origin is at the aircraft center
  • Dynamic - the view-origin is where the UI was opened

Selecting Center requires looking forward when operating the UI, whereas Dynamic allows using head-tracking from any view position. However, Dynamic can lead to having to chase the cursor when closing and re-opening the UI frequently. Also, the Dynamic option is less meaningful in VR, as the UI elements are then all rendered on the front always."

For me that is very inconvenient, as I am used from the Tomcat that the UI will open where I am currently looking it.

Also both head tracking options are very difficult to use for me. The Center option has cursor origin somewhere between the HUD and the radar display, while the UI is at the HUD level. This means that in order to look at the UI I am already selecting upwards. If I want to make a downwards selection I have to look so far down that it is hard to actually still see the UI. The Dynamic option on the other hand doesn't make any sense when the UI is fixed forward and is nearly unusable in VR (as mentioned in the manual). I am using a Reverb G1.

In general I have to say, after a week of use I find that the new Jester UI is a massive step back from the Tomcat in terms of resolution, readability, speed, precision and ease of use. The UI in the Tomcat is crisp, quick and precise.

Posted

Using a 4-way switch instead of head tracking for selection is far more convenient in my opinion. Now I look forward to that feature eventually being available in the F-14. Have you tried?

Posted (edited)
2 hours ago, MBot said:

Also both head tracking options are very difficult to use for me. The Center option has cursor origin somewhere between the HUD and the radar display, while the UI is at the HUD level.

This is a bug in how ED computes the default camera position. To mitigate, in the next patch you will have a way to offset the origin vertically via special options.

Also note that you can change the sensitivity of the head tracking via the Max Angle option. This is especially important for VR users, where the translation is 1:1. The default setup is for Track-IR users (majority of players with head tracking) and hence assumes that you do not have a 1:1 but accelerated translation already.

2 hours ago, MBot said:

Jester wheel will now always open at the front in VR:

Correct, it is unfortunately impossible for us to render the wheel anywhere else than at the front in VR. This is due to engine limitations.

The wheel in the Tomcat works completely different on a technical level and hence also can never support for example mouse operations and a lot of the other fancy things we did this time.

Edited by Zabuzard
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