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Posted

Jester seems to not always be accurate on his calls with dive toss. You get can’t do that then suddenly he is locked. May need an update. Also noticed that if you have the pave spike he just won’t do dive toss if you use and then put it to standby. Seems like it is still active to him.

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Posted

That bug has been fixed for the upcoming build. It happens when you turn the delicery mode knob at a certain speed through the DT and TGT FIND settings. He can then get stuck in the wrong mode.

If you switch the knob around a bit and wait longer, it should work and recover.

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