DMarkwick Posted May 2, 2009 Posted May 2, 2009 Hi, I'd like to make a smoke mod for Black Shark, similar to the smoke mod I made for Armed Assault. Link: http://forums.bistudio.com/showthread.php?t=68101 Where can I look to find out modding info for Black Shark? I know nothing at all about modding this particular product so I need info suitable for a standing start. In particular I need info on config settings, default effects, scripting, environmental effects and resource formats. My first interest will be in making the vehicle wreck smoke effects better. Kindest regards DMarkwick
Dusty Rhodes Posted May 2, 2009 Posted May 2, 2009 Good luck on your quest Dmark. I look forward to seeing what you can come up with. Dusty Rhodes Play HARD, Play FAIR, Play TO WIN Win 7 Professional 64 Bit / Intel i7 4790 Devils Canyon, 4.0 GIG /ASUS Maximus VII Formula Motherboard/ ASUS GTX 1080 8 GB/ 32 Gigs of RAM / Thrustmaster HOTAS Warthog / TrackIR 5 / 2 Cougar MFD's / Saitek Combat Pedals/ DSD Button Box FLT-1
TangoRomeo Posted May 2, 2009 Posted May 2, 2009 I´m not sure, guess a start would be to take a look at the Bazar/Effects/ folder. You might also want to check out smoke mods that have been already done for Lockon, i.e. http://www.virtual-jabog32.de/index.php?section=downloads&subcat=22 Good luck.
DMarkwick Posted May 2, 2009 Author Posted May 2, 2009 I´m not sure, guess a start would be to take a look at the Bazar/Effects/ folder. You might also want to check out smoke mods that have been already done for Lockon, i.e. http://www.virtual-jabog32.de/index.php?section=downloads&subcat=22 Good luck. Thanks :) That particular smoke mod seems to be a simple texture/gradient replacement, with some file that I do not recognise and that makes little sense in Notepad++. I'll be replacing textures for sure, but I also want to get into the mechanics of the particles' behavior, how long they last, how solid thay are, how dense they are, which texture they use, how they move etc, and how all these can be affected across their lifetime. (If they can be.) Looking at the Black Shark Bazar/effects folder, there are a lot of shader text files in there, so I'll need to know more about them, their properties & what they mean, and syntax etc.
DMarkwick Posted May 2, 2009 Author Posted May 2, 2009 A tip: Do NOT use notepad to edit; Use Notepad++!! Yeah, I got Notepad++ :) But Notepad has been good to me also :)
Chazz_BMF Posted May 6, 2009 Posted May 6, 2009 Excellent i really hope there will be some progress with this smoke mod :).....I tried to install the smoke mod from lockon into BS...it seems some of the textures change...not all but some. Pesonally i think the smoke mod from lockon something seems to look a bit fake! (too solid)....Keep on the good work :pilotfly:Wolfpack Production:pilotfly: -=<[WiN 10, I7 3770K @ 4,5 Ghz, Corsair H100i, Sabertooth Z77, 16 GB Dominator, Sapphire 7970 VaporX 6GB, C70 Vengance, Thrustmaster Warthog HOTAS, Saitek Pro rudder, Track IR, Beyerdynamics MMX 300 ]>=- DCS/FC2/FC3/Arma videos on my channel: https://www.youtube.com/user/WolfpackproductionDK "Fortes Furtuna Juvat"
DMarkwick Posted May 6, 2009 Author Posted May 6, 2009 I'm not having much luck finding resources, is there a CDDS plugin or something I can download? And where do I read up on PFX files etc?
Chazz_BMF Posted May 7, 2009 Posted May 7, 2009 Hmm Modman got an Cdds explore program... :pilotfly:Wolfpack Production:pilotfly: -=<[WiN 10, I7 3770K @ 4,5 Ghz, Corsair H100i, Sabertooth Z77, 16 GB Dominator, Sapphire 7970 VaporX 6GB, C70 Vengance, Thrustmaster Warthog HOTAS, Saitek Pro rudder, Track IR, Beyerdynamics MMX 300 ]>=- DCS/FC2/FC3/Arma videos on my channel: https://www.youtube.com/user/WolfpackproductionDK "Fortes Furtuna Juvat"
dieseiner Posted May 7, 2009 Posted May 7, 2009 take a look at http://cosmonaut1.wordpress.com/2008/02/09/cdds-tutorial-version-3/
DMarkwick Posted May 8, 2009 Author Posted May 8, 2009 take a look at http://cosmonaut1.wordpress.com/2008/02/09/cdds-tutorial-version-3/ Hey thanks for the link :) at last some solid info :) Still need information on particle scripting though, I guess any scripting actually ;)
Recommended Posts