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The attached track features a 4-ship in trail formation doing a simple 90° turn. Note the vast amount of unnecessary maneuvering, air brake and afterburner usage by number 4. This should be a very simple maneuver where each aircraft in the formation performs the same turn in sequence.

This seems to be caused by a formation logic that mandates keeping a relative position to the previous aircraft at all time, which gets shifted considerably by maneuvering of the lead aircraft due to the pendulum effect (and being potentiated for subsequent aircraft in the formation).

Overall this formation logic causes very inefficient and visibly erratic AI behaviour in any formation with tactical spacing.

FormationKeeping.trk

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