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Some feedback after flying around 10 missions.

Firstly, I am positively surprised that the campaign of this type works as well as it does. I would say that things works for the most part, but I still have a few hangups.

Firstly, the liberation of areas / performance of my CAS flights is a little weak. After around 10 missions, I only liberated 2/8 areas, and I almost always assign at least 2 CAS flights (2 x JDAM, Cluster JSOW, Maverick, TGP, fuel), I almost always do my strike target, and then I kill multiple ground targets, usually getting around 70-90 score. The CAP is doing an excellent job. Therefore, my liberation progress seems really slow, given that I'm basically doing everything right almost all of the time? I think the CAS flights are not doing much, they should be killing 5-6 vehicles per jet with that loadout. The metrics of how progress works, what morale is are not really explained.

Another issue is that advice after the mission often doesn't match reality at all. For example, they might recommend 3x CAP, and only 2 enemy fighters show up, which 1x CAP would manage. The SAM threats are also weird, they rarely consist of radar guided ones, most of them are just IR launchers scattered in random places, that can be safely ignored if you fly at 12k ft. I'm never sure if it's worth it to assign SEAD.

The campaign also starts feeling a bit stale after 10 missions, most of them play the same, drop ordnance on strike target, and help out with CAS in the city. The threat level seems really low. It would be good to add in some scripted missions like the intercept.

The comms also don't always work. A few times I couldn't contact the JTAC, and my wingman often ignores orders to RTB or go to tanker, which I want to send so he doesn't run out of fuel and die. Once I had to change to the alternative comms channels, but the carrier didn't change their freq.

 

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