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PawlaczGMD

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  1. I mean it is a story campaign, where you play as the same guy in every mission. If you can't keep track of your name and callsign, I don't think anyone can help you...
  2. I also have had absolutely no luck using ACL. The CPL AP does not engage. I'm not sure If I'm doing something wrong, or is it also the joystick deadzone issue. Did anyone with these problems manage to use ACL without issues?
  3. I've had problems where both hoses were left extended because of an AI wingman.
  4. I don't think you have enough ordnance on an F-18 to make that mission. Maybe one convoy at most. I'd load 2x IRR Maverick for SAMs , 2x rocket pods for the convoy, and 2x laser GBU on central if you don't need fuel, to be used on AAA or other targets of opportunity. If clouds are low, replace with JDAMs, and exploit convoy AI - they will scatter and hold position for a while when attacked, you might be able to drop on them blind from above the clouds. Alternatively, if you have very good aim, you could auto drop CBUs from above the clouds, in a line, to try and kill the whole convoy in one go. This will be very unreliable without smart or corrected clusters, which the F-18 doesn't have AFAIK.
  5. The BFM campaign is much the same for the F-5. You need to come back to waypoint India after each kill and report ready on the radio, check kneeboard. While this might be good and realistic BFM practice, each mission is almost the same, and if you play the real one, you can spend 20 mins flying just to get killed. I also gave up on the F-5 one, as the AI FM is so out of whack it's jut not fun or realistic at the moment.
  6. If you have the F-14, Reflected's training campaign, or Fear the Bones, are good for a beginner. F-5, I would not recommend the campaigns. For F-18, I have not tried enough to recommend yet. Raven One is probably too technical/realistic by your description.
  7. I managed to complete it after all. Indeed, the campaign was very perfunctory, and with only 6 missions. I had to modify the loadouts a bit to make it work. I managed to complete mission 3 with just dumb bombs, but mostly due to luck - IR missiles not hitting me. I am now playing Raven One, and it's great. I will check out Bold Cheetah, thanks.
  8. Only real reason to do Steam is if you're afraid ED will go bust, and standalone will no longer work/authenticate.
  9. I see a similar thing. Moreover, attitude hold also behaves weirdly. It activates and damps all inputs, but the aircraft still floats left/right. I suspect that it accepts extremely small inputs from a non-centered stick, and just decreases them instead of eliminating them. It would be very dangerous if the real thing behaved like that. When an AP is activated, a software deadzone on the relevant axis should be active, and only an obviously intentional deflection should be accepted as input. And the acceptable deflection to engage AP should be comparable to the deflection that disengages it, not exactly zero. EDIT: discovered it's the same thing with AP/HDG. You need to perfectly center the stick right after pressing it, or it will not engage.
  10. Interesting, they did not launch anything for me. I few maybe 300 ft max.
  11. Yes, the allowable stick deflection limit to engage AP should be non-zero. I have damping clutches installed on my orion 2, so it doesn't always center perfectly.
  12. I've also experienced this, on top of the issue with no fight on call later. He moves from the 2k orbit near the carrier late.
  13. Same, however I just refueled and RTB'd "manually", and the mission completes on landing with score 100, so you could just do that.
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