Glide Posted July 14, 2024 Posted July 14, 2024 (edited) There is something funky about these shadows behind the fire pits on Minhad PG map in VR. I have all shadows on high and default terrain shadows with SSS, SSAO, and SSLR enabled. They change their angle depending on the angle of the camera viewport, and they don't look correct. Edited July 14, 2024 by Glide
Glide Posted July 30, 2024 Author Posted July 30, 2024 Besides the "scared cat" shadow, what's causing that shadow overlay?
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