Lau Posted July 15, 2024 Posted July 15, 2024 (edited) Release of new products and AI ability to use weapons should be part of the essential tasks prior to any release. While I appreciate that the AI side of the code rely on ED side, HB should follow up with ED to make sure things are working before the public release. If not done prior to the release, then ED will not make this a priority. I for one used to believe that upon release of a module these things where granted to any ED & partners quality product. After all it is expeced that users and content creators will extensively use AI. To do so in a combat simulator can only mean giving the ability to AI to use A/A and A/G weapons, fly formation, perform AAR, things we were used to with any new module. I feel that with the ever growing complexity of modules this is being left behind. An issue that was quickly fixed after the release of the F14, I hope it will get fixed ASAP for the F4, dynamic campaigns like liberation rely on the ability of the AI to do it's job to be playable. Anything done in the ME heavily involves AI, please wee need this feature. Thank you Edited July 15, 2024 by Lau 1 F4E, F14B, F18C, F16C, M2KC, A10C, C101, AH64D, BSHARK3, SA342M, MI8, P51D, SPIT, MOSSIE PG, NTTR, SYR, NORM2, WW2PK, CMBARMS, SCVN Asus F17 RG I9 RTX3060 64RAM NVME 2To, TMWarthog, Saitekpedals, TrackIR,
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