Jump to content

Ejection Seat activation keypresses from 3x to 1x for cockpit owners still not implemented


Recommended Posts

Posted

I (and several others) asked this a couple of time already and at least a year ago, still no change for >4 updates despite it was promised to implement: Homepit owners with a working ejection seat handle usually can only once press a DirectX key, the usual setup for the handle is that it's connected to a rod being pulled and activating a switch. This switch with an interface sends a single keypress to DCS. But single keypresses can't activate ejection, you have to press it three times - at least in the F-16, the F-4 just needs one.

As I can't imagine that this change would take more than two lines of code if ever... will we see this change in the near future as promised?

Ruining a lot of immersion sitting in the cockpit in VR, trying to muscle-remember where the keyboard with CTR and E is... or pressing three times some unused hat (there is no unused in my setting) on the stick.

  • Like 3
Posted (edited)

Apart of the fact that I fully agre with you, maybe I can propose my case.

I don't know how you use the button to trigger the seat ejection, but maybe my solution will help you.

I programmed 1 physical button in FreeJoy to simulate 3 logical buttons pressed one by one. It works quite nice.

 

image.png

Edited by rafalg78
  • 2 weeks later...
  • 1 month later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...