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Posted (edited)

Mission 5—Night Hunt: The illumination flares from the Su-34 don't illuminate during the attack on the house. Dialogue and instructions regarding the escaping car are unclear. 

Mission 6 - Narzan Valley - The Hinds don't prosecute their attack on the Narzan Valley compound after you destroy the AA/Manpad threat, making success almost impossible. I've included many Tacviews of this behavior.

 

Tacview-20240729-214430-DCS-Deployment06.zip.acmi Tacview-20240729-212644-DCS-Deployment06.zip.acmi Tacview-20240729-204010-DCS-Deployment06.zip.acmi Tacview-20240729-200011-DCS-Deployment06.zip.acmi Tacview-20240729-192613-DCS-Deployment06.zip.acmi

Edited by GimmeYourShoes
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Posted (edited)

Even More Problems with Deployment - Mission 11  'Dusk'

Too many armored targets and/or wingmen won't attack my target correctly. When told to attack my target, your AI wingman ignores the order.

Compounding that, the planes' inability to reliably deal with the SAM threat and missing their bombing runs by kilometers leaves too many targets remaining.

12 ATGMs aren't enough when you're a one-man air force and have to take out the SAMs/AA as well. The scenario is realistically unwinnable with the current AI behavior; please see the attached tacviews   

Screenshot 2024-08-04 090133.png

Tacview-20240804-061801-DCS-Deployment11.zip.acmi Tacview-20240803-214023-DCS-Deployment11.zip.acmi

Edited by GimmeYourShoes
Posted

Yes it is an OLD campaign and ED stopped updating it a long time ago. Luckily the community stepped in, such as in this example:
https://www.digitalcombatsimulator.com/en/files/3308753/

 

Those seem to be the most recent batch of fixes... Perhaps you can try that?

Spoiler

Ryzen 7 9800X3D | 96GB G.Skill RipjawsM5 DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero
Pro Flight Trainer Puma | VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Win11 Pro 24H2 - VBS/HAGS/Game Mode ON

 

Posted (edited)

I'm sorry, but IMHO, the included campaigns for a module, no matter how old, shouldn't be allowed to rot like this.

There are no less than four user-made campaigns that 'fix' these issues.

https://www.digitalcombatsimulator.com/en/files/3335924/

https://www.digitalcombatsimulator.com/en/files/3329242/

https://www.digitalcombatsimulator.com/en/files/3328007/

https://www.digitalcombatsimulator.com/en/files/3308753/

It is awesome that these individuals do this work, and it speaks volumes for the low-key persistent demand for these campaigns. At the same time it also exacerbates the situation as these users don't keep up with their campaigns either. The lack of recommendations or ratings in the user files doesn't help either.  Thus, ED should just fix and update the original version of the campaign for the Black Shark 2 and 3, aka the one they include with the module they sell.

Edited by GimmeYourShoes
  • Like 1
Posted
On 8/6/2024 at 3:04 AM, GimmeYourShoes said:

I'm sorry, but IMHO, the included campaigns for a module, no matter how old, shouldn't be allowed to rot like this.

I couldn't agree more 🙂 

Spoiler

Ryzen 7 9800X3D | 96GB G.Skill RipjawsM5 DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero
Pro Flight Trainer Puma | VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Win11 Pro 24H2 - VBS/HAGS/Game Mode ON

 

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