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After many tests, I'm announcing a new server series:

The Syria Offensive, and The Kaukasus Offensive

 

What Makes This Server Unique?

This server is perfect for smaller groups of players, allowing for quick engagement in action. With average distances between FARPs being just 30-50 km (16-25 nm), you’ll be in the heat of battle in no time.

 

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Even a single player can make a big difference and change the way the campaign goes! The community is small, and thus very helpful and friendly, you will find your flight mate easily.

 

You may already be familiar with The Caucasus Offensive—it’s been running for over 7 years. However, under new development, the server has seen substantial upgrades, including a move to better hardware. It now runs smoothly even with 16 players online.

Some details about the server:

  • Map Rotation: After each victory, the server switches to a new map.
  • Realism Settings: External views and labels are disabled. On the F10 map, you only see your position and objectives. JTAC functions within a fog of war scenario.
  • Challenging Objectives: Targets are heavily defended (e.g., S-300s at airfields, Roland systems, Tunguskas), so knowing your aircraft and its capabilities is crucial.
  • High-Performance Hosting: The server is hosted in Poland on a 900/900 fiber optic connection for optimal performance.
  • Simple, Accessible Gameplay: No overly complicated mechanics—just straightforward, engaging scenarios.

 

Campaign info:

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  • Win conditions: enemy has got 2 objectives left.
  • Life system, to prevent doing solo kamikadze runs, you get 5 lives. If you loose all of them, they reset in 4 hours, counting down from your first takeoff.
  • Antenna objectives, which allows to place wild SAMs.
  • To capture objectives, bring a CTLD crate, and unpack it.
  • Syria mission is themed to be 1990s, most SAHRs are removed, no advanced weapons.
  • Kaukasus mission is cold war.

 

 

Scripts used in the game:

  • CTLD - all helicopters have the option to do simulated sling loading of SAM, artillery, JTAC, and other crates.
  • EWR script - if your team has deployed a EWR, you will get messages about any threats in the air.
  • CSAR - rescue ejected enemy and friendly pilots, to give them their live back, and also to get some cash.
  • AI planes - enemy AI planes spawn when you attack a objective.
  • Convoys - when near friendly objective, send a SAM, groundcrew, or armored convoy to support it. Convoys cost money, depending on convoy type.
  • Support aircraft: AWACS and tankers. Call them anytime, they last until server restart, they also cost you cash.

 

The server is still under active development, feedback and bug reports are much appreciated!

Thank you, and see you in skies of DCS

 

 

Discord: https://discord.gg/EGV7VFuceY

DCS IP: dcs.legitscoper.net

Server websites*: https://tso.legitscoper.net/ and https://tko.legitscoper.net/

Look for "TSO", or "TKO" in the server browser

 

*Server has 2 websites, but only 1 shows the correct real-time data, the one of the current campaings. If Syria is played, then Syria website is the correct to check. But the long-term statistics work just fine on both.

 

 

 

 

Edited by legitscoper
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- legitscoper

My specs:

Windows 8.1 Laptop Lenovo Y50 intel core i7 Nvidia GTX 860M, 8gb RAM, 275GB SSD

 

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