krayons213 Posted August 23, 2024 Posted August 23, 2024 In the current build I am able to fire off one sparrow e-2 missile. later in the mission i was able to manually eject all four missiles even though I shot one off the jet.
Zabuzard Posted August 26, 2024 Posted August 26, 2024 Could you elaborate a bit? What do you mean you ejected all four? Where they still visible on your pylons after firing? (If so, make sure you do not have unlimited ammo ticked in the mission or ur own settings). Is this something you can reproduce and possibly send a small (and working) track file?
krayons213 Posted September 7, 2024 Author Posted September 7, 2024 Of course, I was cycling through ejecting all sparrow missiles after firing one off earlier in a mission. I was able to manually eject all four one by one with station select jettison. I do not and will never have unlimited ammo ticked. I will look back into my mission about getting you a trackfile.
DSplayer Posted September 8, 2024 Posted September 8, 2024 Iirc what I’ve found is that after firing one Sparrow, attempting to jettison that specific missile would result in the sound for jettisoning being played but nothing actually falling off the plane. Discord: @dsplayer Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
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