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Posted

Hi all. 

Is it possible for anyone with the knowledge to direct me on how to set up a kill count that can be toggled on/off. Prefer in single player. 

I noticed that the Grimm Reapers have a global scoreboard that they use when testing or showing hypothetical scenarios. 

I tried to generate lua script via edge's copilot AI. And I was only partially successful. 

Anyone with any ideas or a tutorial would be great.  

Posted
42 minutes ago, antiload said:

Is it possible for anyone with the knowledge to direct me on how to set up a kill count that can be toggled on/off.

I'm afraid that you'll have to be more specific than that - this is a great topic, and very, very broad:

Kill count - for players only, or also count AI kills, count kills per side, per (aircraft) type (flown and killed), do killed ground units count as well, pvp only, pve only?

Persistence - Should the count be saved to disk so that next time that you run the mission the past kills are loaded and then amended

Display - what do you display, and what do you aggregate?

Scoring/Weighting: Does killing a Su-27 with a Kiowa count more than killing a Huey with an Eagle? If so, by how much? 

Balancing: In a similar vein to above, does killing an ace (with many kills to their name) count more than killing a noob? Does killing an aircraft that's still on the ground count (thereby incentivising airfield camping)? Does the weapon used for killing make a difference? Gun kills vs. Missile? Does it matter if there are many more blue players vs only few red, and if so, how?

Cross-mission - Should the kill count extend past a running mission to other missions?

Other considerations that may be good to clear up

- how do you count fratricide? 

- what if a player changes sides? 

Oh - and finally: be advised that no matter how you implement your score board, there will be others who don't like it 🙂

 

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