luckybob9 Posted November 25, 2009 Posted November 25, 2009 How small can I detach the Mesh? I would imagine pretty small. You have to do that when you make lakes, and I have some parts of a lake on a tile that are only a few polygons. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
HUAF-074 Posted November 25, 2009 Posted November 25, 2009 How small can I detach the Mesh? Use this icon on toolbar if you unlink mesh from Helper Dummy. Correct answer ? AMD Athlon 64 6000+, 4GB DDRII 800+, 400GB RAID0, HD4870 1GB, 22" LCD 16:9, Saitek X52, TrackIr 3 Pro
trujillostm Posted November 25, 2009 Posted November 25, 2009 I know unlink tool of 3dsmax. I mean the small piece of Mesh can I create. I have pieces of 256x256 pixels, with 1 m/px resolution.
HUAF-074 Posted November 25, 2009 Posted November 25, 2009 (edited) I know unlink tool of 3dsmax. I mean the small piece of Mesh can I create. I have pieces of 256x256 pixels, with 1 m/px resolution. 1. Select the mesh 2. Use the Modifier list and select SLICE 3. Click on the Slice (yellow marked) 4. Select Split Mesh 5. Use the relative move icon (optional) 6. Add the slice plane realtive move value (X,Y direction) 7. Right click on yellow marked Slice text and select Collapse All from Submenu Correct this answer ? 1m/pixel ressolution BMP is too high for FC. I use 1024×1024px BMP on 2500×2500m mesh. It is 2.44 m/pixel Edited November 25, 2009 by HUAF-074 AMD Athlon 64 6000+, 4GB DDRII 800+, 400GB RAID0, HD4870 1GB, 22" LCD 16:9, Saitek X52, TrackIr 3 Pro
trujillostm Posted November 25, 2009 Posted November 25, 2009 (edited) Yes. 1024x1024 px are better than 4096x4096 px ? 1024 px on 2500 m is the same that 4096 px on 10000 m. The resolution is 2,44 m/px. in both cases. Edited November 25, 2009 by trujillostm
trujillostm Posted November 26, 2009 Posted November 26, 2009 Where is the file CDDS with the map of the mission editor? I want to create new missions on my new scenery's map.
HUAF-074 Posted November 26, 2009 Posted November 26, 2009 Where is the file CDDS with the map of the mission editor? I want to create new missions on my new scenery's map. Bazar/Terrain/Surface/High/MapTexturesBMP.cdds Included LOD 0,1 and LOD 2,3,4 textures. AMD Athlon 64 6000+, 4GB DDRII 800+, 400GB RAID0, HD4870 1GB, 22" LCD 16:9, Saitek X52, TrackIr 3 Pro
trujillostm Posted November 26, 2009 Posted November 26, 2009 But, What files I need to change? What's the name of every bitmap I need to replace? I think they are divided into squares... But, What size and order?
HUAF-074 Posted November 26, 2009 Posted November 26, 2009 But, What files I need to change? What's the name of every bitmap I need to replace? I think they are divided into squares... But, What size and order? No no, the official bitmap replace wrong idea... You need create a new or modify the official land map file (land_map_L0.sup and land_map_L2.sup) ! AMD Athlon 64 6000+, 4GB DDRII 800+, 400GB RAID0, HD4870 1GB, 22" LCD 16:9, Saitek X52, TrackIr 3 Pro
trujillostm Posted November 27, 2009 Posted November 27, 2009 Can you say me how to do this? Importing land.lsa2? or importing .sup files? What tool in 3dsmax?
HUAF-074 Posted November 27, 2009 Posted November 27, 2009 Ok. Lets see it :) 1. Use MaxSuperficial Tool 2. Create the map. My LOD4 square is 160km×160km and use 256*256 BMP from Google. LOD3,2,1 square is 80km×80km with 512×512 BMP and the LOD0 sqaure is 40km×40km with 1024*1024 BMP The red marked Area of map is my high meshed project's area. Its area 800km*600km with 100m SRTM mesh (optimized). - The Mission Editor Geophysics Map's texture is Land_Map, Land <- Red marked toolbar area - Add LOD value (green marked area) - Export the land_map_L0.sup and Export the land_map_L2.sup files (yellow marked area) Use the blue marked area if you create land.lsa2 mesh model file. AMD Athlon 64 6000+, 4GB DDRII 800+, 400GB RAID0, HD4870 1GB, 22" LCD 16:9, Saitek X52, TrackIr 3 Pro
trujillostm Posted November 28, 2009 Posted November 28, 2009 (edited) ¿Can you send me a template? I have do it but I see again the original map. I have pasted "land_map_L0.sup" and "land_map_L2.sup" to my game folder: C:\Program Files (x86)\Eagle Dynamics\Ka-50\Bazar\Terrain\Map You can see here the map of the Mission Editor. Edited November 28, 2009 by trujillostm
trujillostm Posted November 28, 2009 Posted November 28, 2009 (edited) I have deleted land_map_L0.sup and land_map_L2.sup, and the game runs. In the Mission Editor I can see the original map. Where is the real *.sup files I need to change? I think textures of map in the Mission Editor is in a CDDS file... Edited November 28, 2009 by trujillostm
trujillostm Posted November 28, 2009 Posted November 28, 2009 I respond myself... The map of the Mission Editor is on: C:\Program Files (x86)\Eagle Dynamics\Ka-50\BlackShark\data\map\relief\1024
trujillostm Posted November 28, 2009 Posted November 28, 2009 How can I converse between UTM and Lat. Long. coordinates? Is DCS is based on UTM? I have read this in documentation...
HUAF-074 Posted November 28, 2009 Posted November 28, 2009 (edited) How can I converse between UTM and Lat. Long. coordinates? Is DCS is based on UTM? I have read this in documentation... Oops I create my project for Flaming Cliffs :) I use the Global Mapper 11 software for Geophysics and Satellite Map This application handle LAT/LON and UTM coordinates too. Edited November 28, 2009 by HUAF-074 AMD Athlon 64 6000+, 4GB DDRII 800+, 400GB RAID0, HD4870 1GB, 22" LCD 16:9, Saitek X52, TrackIr 3 Pro
luckybob9 Posted November 28, 2009 Posted November 28, 2009 I have not done any of the map views because I am working on stuff for the A10C and that part is not completely finalized yet. Sorry :( Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
trujillostm Posted November 29, 2009 Posted November 29, 2009 On my folder "C:\Program Files (x86)\Eagle Dynamics\Ka-50\Config\Map". I found the file "MapCoords.lua". I think that is the system calibration about meters and degrees. I need more information... -- Zero point (meters) zeroX = 5000000.0 zeroZ = 6600000.0 -- Internal relative values for map projection corners (meters) centerX = 11465000.0 - zeroX centerZ = 6500000.0 - zeroZ pnSxW_X = 4468608.57 - zeroX pnSxW_Z = 5730893.72 - zeroZ pnNxW_X = 5357858.31 - zeroX pnNxW_Z = 5828649.53 - zeroZ pnSxE_X = 4468608.57 - zeroX pnSxE_Z = 7269106.20 - zeroZ pnNxE_X = 5357858.31 - zeroX pnNxE_Z = 7171350.0 - zeroZ -- Map borders (degrees) EndWest = 24.0 EndEast = 42.0 EndSouth = 40.0 EndNorth = 48.0 -- Used for the sky position LatitudeCenter = (EndNorth + EndSouth) * 0.5 LongitudeCenter = (EndEast + EndWest) * 0.5 -- Greenwich time displacement (hours) for the Sun, stars, etc. WinterTimeDelta = 2.2 SummerTimeDelta = 3.2
trujillostm Posted December 2, 2009 Posted December 2, 2009 (edited) The map of the Mission Editor is proyected. I have the Photoshop PSD file of the official map. But it's in Lat-Long coordinates... not in UTM with 10x10 km squares. By now, I only can use the ABRIS and F10 map to create my missions. Edited December 2, 2009 by trujillostm
trujillostm Posted December 5, 2009 Posted December 5, 2009 I'm making my own 3dsmax template. I think my template is better for test and production than documentation. I'm creating my own script in a 3dsmax window, with buttons and text. It's better than simple run script... One problem to actual documentation is in apply textures. 3dsmax bad fit textures to 10010 m instead of 10000 m...
Pirke77 Posted December 6, 2009 Posted December 6, 2009 Installing plug-ins: -unpackplugin and the script in any folder. -files Eagle3dmaxPlugin.ini specify the path to your plugins (for release\debag should be separate files) -file run_DEBUG_x86.bat and run_RELEASE_x86.bat type the appropriate path to 3dsmax.exe and Eagle3dmaxPlugin.ini for debag\release. -3dsmax run through the files run_DEBUG_x86.bat and run_RELEASE_x86.bat. not working i start DEBUG_x86.bat and run_RELEASE_x86.bat and noting happen ??? how to type the appropriate path to 3dsmax.exe and Eagle3dmaxPlugin.ini for debag\release.????? can someone print screen right way to add this plug in ??? thnks
trujillostm Posted December 6, 2009 Posted December 6, 2009 This is the content of my "run_RELEASE_x86.bat" file: call "C:\Program Files (x86)\Autodesk\3ds Max 2008\3dsmax.exe" -p "D:\SERGIO\JUEGOS\BLACKSHARK\CrearNuevosEscenarios\Software\MaxPlagins\EagleDynamicsPlugins_RELEASE_x86\Eagle3dmaxPlugin.ini" This is the content of my "Eagle3dmaxPlugin.ini" file: [Directories] EagleDynamics=D:\SERGIO\JUEGOS\BLACKSHARK\CrearNuevosEscenarios\Software\MaxPlagins\EagleDynamicsPlugins_RELEASE_x86\ Be careful with the quotes and bars in the path. See the last \ in ini file.
Pirke77 Posted December 7, 2009 Posted December 7, 2009 After Saving Geo Tiff File from Global Mapper Open Template.max (copy and paste this file to a working folder) Hide helpers by going to display (tab) > hide by category > helpers where is Template.max?????
luckybob9 Posted December 7, 2009 Posted December 7, 2009 its in one of the tutorial documents, but here it isTemplate.rar 1 Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
Pirke77 Posted December 7, 2009 Posted December 7, 2009 ok i done it ;) but i am stuck here ??? Export to the .lsa2 file as normal Note: at this point you will need Eagle Dynamics terrain generation SDK how to export my terrain to .lsa2 file??? where is Eagle Dynamics terrain generation SDK???
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