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Posted

Forgive my poor English.

I tried to fly directly north for a global travel, and I found out that DCS map is just a flat plane extend to infinite far, but it still have some kind of north and south pole.

First time arrive north pole the bearing are changed, and so the tacview can't know what my true bearing is, and when arrived south pole it just like stucked in the warp, it just not moving, and the longitude just stuck at E110, although my plane still looks good in game, but it does not has any outer sound effect including the sonic boom.

The sun always stuck at the same position so I suppose there is no sun angle simulation in game.

When out of the edge of the map, the sea ends at about 80°20' north, and the edge is like the screenshot below.Screen_240914_211749.pngScreen_240914_211916.png

Finally, I traveled about 21812 nautical miles from my start point.

Screen_240914_205131.png

The reason why I'm doing this is just for fun.

Again, forgive my poor English. 🙂 

null

global travel.acmi

Posted

Firstly, I admire your dedication.

Secondly, unfortunately there is no global map, so flights out of the extended limits of each map is impossible. But even then, 21000 NM is quite something!

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- - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -

Posted

Yep, DCS maps, as said by developers many times, are still flat but they're mathematically corrected for navigation, coordinates and all to look like you have an actual round navigation. I guess going to those extremes, although not impossible as you just demonstrated, makes the game somewhat crash even though not properly crashed. The global actually round map is on the works, but it's a long term project yet.

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"I went into the British Army believing that if you want peace you must prepare for war. I believe now that if you prepare for war, you get war."

-- Major-General Frederick B. Maurice

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