AacAac Posted September 23, 2024 Posted September 23, 2024 With the increased focus on transport missions would it be possible to add events for when groups embark and disembark transports, providing the transport unit and the group that has embarked or disembarked? This would be useful for the development of dynamic scripts that could update group routes/tasks when dropped off at some point without having to provide waypoints in advance. I know something similar to this can be done with custom radio message via the F10 menu, but it would be better if you could still use the default troop menu to embark and disembark the group and then have an event fire allowing a script to decide what the group should do at that point. Also a function to tell you which groups are embarked on a transport would be useful. I have tried to find a way to establish if a group is being transported but cant find anything. 3
bies Posted September 24, 2024 Posted September 24, 2024 Yes, embarking and disembarking infantry will add a lot of immersion and realism. It doesn't even have to be an ultra high quality models and animations. I remember an old Operation Flashpoint from 2001, 23 years ago, it worked just fine and it rquired today's calculator CPU to model the whole battlefield with hundreds of infantrymen fighting in a very realistic way, using covers, different postures, weapons with ballistic, tanks, APCs - again everything with calculator-like CPU and a small studio. Maybe relative simplicity is the best way to code it today, allowing hundreds of a bit simpler soldiers to fight in reasonably realistic way, big live battlefield, instead of just a few ones of very high quality we rarely ever see? 1
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